Event effects, including events to lose the trait or gain its opposite, do not affect the cost. Congenital traits, most of which have a 15% chance to be passed to children, do not have a multiplier. 0.25x for a specific religion group (definitely take Sayyid if Muslim!)Ĭombat modifiers, for when you personally lead an army:.0.5x for dynasty opinion (note that you don't have much of a dynasty).0.5x for opposite trait opinion ( your opinion of other characters, which is silly).0.5x for sex appeal opinion (very useful for young women.).Trait with opinion modifiers have oddly unbalanced point values: 5 points for 10% increased demesne income (greedy trait).
The age cost per point of each attribute is defined in a, and these are totaled for a given trait.Īttributes from traits have the same cost as base attributes: